What I do
Strategic UX consulting to help you uncover what matters, align your direction, and create digital experiences that deliver – for users and the business.
I'm a strategic UX consultant and design leader who helps organisations create digital experiences that drive real impact. With 25+ years across founding agencies, leading design teams, and transforming large-scale customer experiences, I bring both strategic vision and hands-on expertise to complex design challenges.
Strategic UX consulting to help you uncover what matters, align your direction, and create digital experiences that deliver – for users and the business.
See what's working, what's not – and what to do next.
Through research, heuristic reviews and expert audits, I help teams quickly understand experience gaps and design opportunities. No fluff – just practical, evidence-led feedback you can act on.
Services include:
Align your vision to user needs and business goals.
I help teams define experience principles, journey strategies and long-term product direction – all grounded in customer insight and organisational context.
Services include:
Support your people, not just your process.
I work closely with design teams, leaders and cross-functional groups to grow capability, improve collaboration, and reduce friction across the delivery lifecycle.
Services include:
Great design outcomes start with strong teams. I bring a collaborative, supportive leadership style grounded in empathy, strategy, and experimentation. My focus is on helping people thrive – not micromanaging them. I believe in clarity over chaos, autonomy over approval gates, and practical process over perfection theatre.
Throughout my career, I've learned that great design leadership isn't just about craft – it's about influence, vision, and storytelling. Whether founding a UX agency, driving self-service transformation at Origin, or reshaping design at Telstra, my approach has always been rooted in:
I also bring hands-on design expertise across UX, UI, front-end and storytelling – shaped by two decades as a freelancer, founder, and in-house design leader.
Born just outside Oxford in the summer of 1975, I grew up in a creative household – my dad was an architect and my mother a teacher. Art, design and music shaped my early years. At school, I gravitated towards Art and CDT (Craft, Design and Technology), drawn to technical drawing and the tactile process of making things from wood, metal and plastics. Outside the classroom, I spent most of my free time playing drums in bands. But it was a visit with my dad to the Central Saint Martins grad fair that really solidified my interest in design. Seeing the 3D renderings and models created by students sparked something in me – I was fascinated by the ability to communicate and bring ideas to life through design, particularly the way these renderings could help you imagine products that didn't yet exist.
After completing a foundational Art & Design course, I went on to study Industrial Design & Technology at Loughborough University, immersing myself in form, function, ergonomics and user-centred thinking. After graduating in 1997, I started my career in automotive interior trim design, working on projects like the new Mini for suppliers to BMW whilst continuing to play gigs across Oxfordshire and London in the evenings. By 1999, the urge to see more of the world became irresistible, and I left my job to travel through India, Southeast Asia, Australia, and New Zealand.
When I returned to London, I pivoted into digital design. It was the early 2000s – a pioneering time for the web – and I landed a role at Nettec Plc, a digital agency just off Oxford Street. There, I learned from some of the best designers of the era, working on projects for brands like Coca-Cola, Reuters and Dyson, experimenting with what digital experiences could be. It was exhilarating work, but after two years, wanderlust struck again. In 2001, I set off for South America, before eventually returning to London where I worked as a freelancer for clients including Marks & Spencer and The British Museum.
It was during this period in London that I met my wife, Amanda. We decided to move to her hometown of Melbourne at the end of 2003. My first role there was designing web and Flash projects for cinematic releases at Madman Entertainment, working alongside a talented team of like-minded young creatives.
I have fond memories of this period in my career – the web standards movement was in full swing, and I immersed myself in meetups and seminal books like Jeffrey Zeldman's "Designing with Web Standards" and Andy Budd's "CSS Mastery". It was a pioneering time with an active, supportive community all learning and experimenting together.
While I loved the team at Madman and the work was engaging, I needed a bigger challenge. After a couple of years, I moved to Ingena, a small but mighty digital consulting firm where I managed a team of designers working on experience design and digital transformation projects – before the term "UX" was officially coined – for major Australian organisations like Telstra, National Australia Bank and Australia Post. My title was 'Usability Specialist', a reminder of how young the field still was.
By 2008, the benefits of user-centred design were starting to be more widely understood, and the field of "UX" was beginning to gain real traction. My passion for design thinking helped me see an opportunity. At the time, most agencies in Australia were either web design shops or tech consultancies – very few specialised purely in user experience.
Inspired by pioneering companies like Clearleft and Adaptive Path, I wanted to build a business that put research, usability and accessibility at the heart of digital design. With our laptops set up at my kitchen table, an ex-colleague and I co-founded Thirst Studios.
From the beginning, I knew that our success depended on more than just good design – it was about delivering results, building trust, creating great partnerships and communicating clearly. Clients needed to see the impact of great UX, not just be told about it. We positioned Thirst as a strategic partner rather than a design vendor, and we quickly developed a reputation for high-quality, thoughtful human-centred solutions. I'm particularly proud that we became a certified B Corp, embedding purpose-driven design into our DNA. Over ten years, the agency grew to a team of 15 and became known as one of Australia's most respected UX consultancies, working with clients across government, healthcare, and education.
Beyond client work, it was important for me to contribute to the growing UX community. We launched UXMAS, an internationally recognised UX advent calendar that brought together thought leaders to share their insights. I spoke at conferences like UX Australia and UX New Zealand, and founded and curated the Melbourne Geek Night meetup, helping to connect designers from across the industry.
I was immensely proud of what we'd created with Thirst Studios, but by 2018 I was ready for a new challenge. After a decade of agency life, I wanted to experience working in-house – to focus on a single product over an extended period, making iterative improvements and optimising at scale rather than moving from project to project.
I joined Origin Energy as Experience Design Director with a clear mandate: build the Experience Design practice from scratch. Working alongside the Head of Design, we built and scaled a team across UX, UI, content, research and optimisation. I led the service side – a team of eight UX designers embedded across eight squads responsible for Origin's customer-facing app and authenticated web experience.
The work delivered measurable impact. We increased digital engagement from 14.2% to 31.6%, designed and launched what became Australia's #1-rated energy app (achieving 4.3 stars in the Apple App Store and 4.7 on Google Play), and delivered transformational innovations including a world-first OCR meter-reading workflow that reduced manual calls by 50,000 per month. The app won Silver at the 2020 Melbourne Design Awards.
Beyond the tangible outcomes, those years at Origin taught me invaluable lessons about building design capability at scale, operating simultaneously at multiple altitudes – from tactical interaction design to strategic platform thinking – and creating the conditions for great teams to do their best work. You can read more about this work in my Origin Energy App and OCR Meter Reading case studies.
In 2020, I joined Telstra to lead UX for Telstra Energy, an ambitious new venture that would see Australia's largest telecommunications company enter the energy retail market with a climate-positive offering. Working in close collaboration with product, service design and engineering, we developed the product strategy and experience vision for integrating energy retail into Telstra's existing digital ecosystem. The project demanded extensive stakeholder navigation across a complex organisation and a delicate balance between ambitious vision and technical feasibility. Unfortunately, external factors – including global energy market disruption – led to the project being paused indefinitely in 2023. You can read more in the Telstra Energy case study.
When Telstra Energy was discontinued, I transitioned into the role of Head of Digital UX Design (Chapter Lead) for digital sales, leading a team of 30+ designers across multiple missions and focus areas. This role gave me the opportunity to shape design at genuine scale, building capability and creating customer experiences across one of Australia's most complex digital ecosystems.
June 2022 – Present
Leading a team of 30+ designers, driving digital sales experiences across the consumer and small business channels. My team focuses on creating seamless experiences for telstra.com.au, our call centre agent interfaces, design systems and accessibility initiatives.
Aug 2020 – June 2022
I led a cross-functional design team, delivering digital sales and service experiences for Telstra's entry into the energy retail market.
Feb 2018 – July 2020
Involved in building the XD practice from the ground-up, and developing a culture of innovation through rapid, lean experimentation. I led the Customer Service XD team, responsible for the Origin native applications that were rated #1 within the utilities category in Australia, rated 4.3 in the Apple App Store, 4.7 in the Google Play Store and awarded Silver in the Melbourne Design Awards, 2020.
February 2008 – May 2018
Founded one of Australia's pioneering User Experience design agencies with a focus on purposeful, socially responsible solutions across the Health, Government and Education sectors.
September 2005 – August 2007
Managed a small team of designers, leading experience design and digital transformation projects before the term 'UX' existed, for the likes of Telstra, National Australia Bank and Australia Post.
February 2004 – May 2005
An enjoyable role designing various web and Flash projects for a number of cinematic releases during my first year after migrating to Australia.
2001 – 2003
Freelance research and design work in London for a number of clients including Marks & Spencer and The British Museum.
1999 – 2001
A web designer in London during the good old "dot-com bubble" days. Clients included: Axa Investments, British Telecom, Capita, The Coca-Cola Company, The Design Council, Deutsche Bank, Dyson, First Choice Holidays, Legg Mason Investors and Reuters.
1997 – 1999
Interior trim design for various manufacturers across the automotive industry, including Rover & BMW.